Monday, April 21, 2014

Vocabulary Level 3:


  • Rhythm: Rhythm is a regular pattern, it is repeated throughout the pattern. It could also be found in certain movements. 
  • Directional Movement: Also known as DMI, it is made of three different ideas-Average directional index, Plus directional index, and Minus directional index. In short, DMI is really meant to determine whether is some sort of trend.
  • Proportion / Scale: Proportion-Something that can see as relative to the whole, whether as size, numbers, etc. Scale- Scaling is when you enlarge or decrease the size of something, quite a lot of times it would be in order to make something look more proportionate.
  • Balance: There are several ways to describe this. One way is balancing something in order to offset and or to compare the value of something to another. Or it could be equally distributing something to keep things steady. Another way to define balance is "a condition in which different elements are equal or in the correct proportions." (this definition was quoted from Google.)
  • Unity: Being whole, or holding together-coming together.
  • Harmony: "the combination of simultaneously sounded musical notes to produce chords and chord progressions having a pleasing effect." Harmony does not have to be with just music though. Harmony, overall, is supposed to be something along the lines of agreeing. Harmony could also mean the equally agreed upon elements in a picture.
  • Contrast: a striking difference. Such as the contrast between colors used in a painting.
  • Emphasis (Focal Point / Center of interest): The significance or importance in something. A focal point can add emphasis to a photograph by contributing to the light around it. The center can add emphasis into a photograph by being somehow more dramatic and appearing with a sense of value compared to the rest of the picture.

Finished Helmet

 I realize that I messed up on a lot, but we learn from our mistakes, you know. 
I'm very proud to admit, I have finally finished the helmet. 
Tada!






Thursday, April 17, 2014

Helmet and Video Game

Okay, I didn't really get any further with my helmet... I am experiencing some technological difficulties since apparently computers and technology doesn't like me.
But, my partner and I will soon be presenting our video-game concept/idea. I'll put the link to our power-point here. This will give you the very basics. And, of course, we had over-complicated things and added a lot more detail, although we REALLY didn't have to in the long run to be honest. 
I will most definitely have pictures of my helmet next time around!

Tuesday, April 15, 2014

It's been some time

Sadly, it's been some time since I've posted something really interesting. Well, here's some more of my helmet! I've actually added A LOT, and am proud of it so far. 
There's finally the second half to the helmet. I'm currently working on working in a smooth set and the "normal" set-or also known as high resolution.
 It's coming along great as of right now! I can't wait to continue working on it!

Friday, April 11, 2014

Definitions- Vocab lvl.4


  • Displacement Mapping- A map someone would use in order to map out ideas within a document
  • Bump Mapping- A technique used in order to simulate, and or create, bumps and wrinkles onto a 3D graphical design.
  • Rendering- A type of interpertation of what something would look like, sound like, feel like, smell like, etc.
  • Alpha Channel- How pixals, such as on a compterized 3D graphic design, would like if they were to lay on top each other.












  • NURBS vs Polygon- NURBS: A mathmatical shape often used in 3D graphics and designs, it is made to be more flexible and be handled somewhat easy vs. Polygon: A figure, or shape, that has at least sides, points and angles.

  • Tiling- To tile something- a tile is a slab of thin baked clay

  • Skinning- Either the formation of skin, such as skin covering a wound or layering skin unto something virtually-as in a graphic design.
 


  • Aperture- A type of opening


  • Shutter Speed- Also known as exposure time, it deals with how long a shutter is to stay open or close-it is the speed at which a shutter opens or closes


  • Focal Length- The distance from the lens to the point of focus


  • Dolly- To be moved in a specific direction on a computer

  • Pan- To make something larger, or smaller, in viewing-or moving about an image in several directions



Please Note that I got all my pictures from google

Tuesday, March 25, 2014

Video Game Design?????

Today, we were given an assignment to come up with a simple video game design - such as Flappy Bird, Angry Birds, Fruit Ninja, etc.
My mind, sadly, does not work in simplicity, so I tried to make it as simple as I could, but it's still going to be a little complex.
I have teamed up with a friend of mine in order to come up with an amazing idea and an awesome design. We have made, so far, a basic story line, and we are working on the twists and trying to improve it while still keeping it somewhat simple.  
I will, hopefully, be giving more detail on it later.

Friday, March 21, 2014

Beveld


Also Beveling- they look better this time around to be honest.

Bevel


So I had tried to bevel these... And I guess I could've done better, but it's not horrible and at least I tried.

Wednesday, March 19, 2014

Robot Concept Character

I have successfully finished my mind-map. Sadly, it's not nearly as good as it was... But it is better then what it was last time! If you'd like to go through it and read it, it is here . 
And, here is the picture of it, if you are interested: 
I may end up adding slightly more to it later and if I do I'll update the picture and web address.

Monday, March 17, 2014

Robot Concept Mind-Map- To Be Continued

So, Lucky Me. I was doing a mind map for my Robot project, and the first one filled up, so I started a second one ... The browser had then decided to crash and delete both of them... So I will have to redo both of them and post them on here later... I'm sorry 
Well... If you want to see what I now have, here

It's not nearly as big as it was before it crashed... But it is close and it's something. I'm sorry for not having more...

Monday, March 10, 2014

Deformers: Bend, Flare, Sine, Squash, Twist, and Wave

Side

Top

Inside
 This would be what all the deformers look like together.
I, personally, feel as though it looks like a drill from some corners and angles.
I chose to make it red because it reminds me something chaotic and crazy.
This is my favorite of all the deformers definitely! I'm very proud of it!
Close Front

Below- Bottom

OtherSide 

Front 

Deformers: Twist, Wave, Bend

Front

Back

Angle
I combined the twist, wave, and bend deformer.
I'm sorry that it doesn't neccassarily looks like something compared to my other ones.
I like how it bends from different directions and how it kind of reminds me of an octopus almost!

Tuesday, March 4, 2014

Deformers: Wave

 Doing the wave one was my favorite. I didn't want to stop, but I had to post one of the shapes that i made that I had loved! I think it's really cool!



Deformers: Twist

Top view-sorry that you can barely see it!
 The twist deformer was fun. Being able to twist and object over and over again in different forms is a fun way to pass time. I was able to make a kind of object that almost reminds me of a person running.
Back View

Front View, which reminds me of legs moving.